Euler · Body · ZYX
q = (1.000, 0.000, 0.000, 0.000)
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Rotation Explorer
Euler · Matrix · Quaternion — interactive 3D
Euler Angles describe orientation as three sequential rotations about coordinate axes: φ (Roll/X), θ (Pitch/Y), ψ (Yaw/Z). Simple and intuitive — but prone to gimbal lock when the middle angle reaches ±90°.
Convention
Rotation Order
Angles
0.0°
0.0°
0.0°
Near Gimbal Lock — middle angle ≈ ±90°. One DOF is lost. See Compare tab.
Rotation Matrix
SLERP — Capture Orientations & Animate
t 0%
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